ss_map c2 will suggest all chapter names for campaign 2. Suggestions can be seen by typing a partial, e.g. In the console, use ss_map c# m# to load levels, e.g. Note: you will need to do this every time you start L4D2. This will remap player 2's controls to the player 2 controller. In the console, execute 360controller.cfg by typing exec 360controller.cfg.
This file only works for 360 controllers.Įnter the following into a text file and save it as splitmode.txt (or whatever name you prefer) in the left4dead2\cfg\ folder:Įnable the console by adding -console to the launch command, which you can do in the game's properties in Steam: Invert y-axis: "joyinterty 1" or "joyinverty2 1"Ĭmd2 bind "DOWN" "slot5" // DPad Down - Pills Note: if you want to use a controller other than a 360 controller, you will need to modify these mappings manually to suit. Remove second player: "disconnect_splitscreen" Start a campaign and enter "ss_enable 1" in the console to split the screen, then "splitscreen_connect" (or "cmd2 jointeam 2") to bring the second player into the game. Run left 4 dead and enter "Exec 360Controller.cfg" in the console (opened by pressing tilde).Ĥ. Fixed bindings, do not change these across joystick presetsĬmd2 bind "BACK" "togglescores" // (back) button - scoresĬmd2 bind "START" "pause" // (start) button - pauseĬmd2 bind "S1_UP" "+menuUp" // Hud menu UpĬmd2 bind "S1_DOWN" "+menuDown" // Hud menu DownĬmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlightĬmd2 bind "LEFT" "slot3" // DPad Left - grenadeĬmd2 bind "RIGHT" "slot4" // DPad Right - healthĬmd2 bind "DOWN" "slot5" // DPad Down - Pills3.
Joyadvancedupdate // advanced joystick update allows for analog control of move and lookĬmd2 bind "A_BUTTON" "+jump +menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menusĬmd2 bind "B_BUTTON" "+reload" // (B) button - ReloadĬmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.Ĭmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary triggerĬmd2 bind "L_TRIGGER" "+attack2" // LT - MeleeĬmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spinĬmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.Ĭmd2 bind "STICK1" "vocalize smartlook" // LS - vocalizeĬmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom Joy_pitchthreshold 0.1 // look dead zone settings Joy_pitchsensitivity 1.0 // look sensitivity Joy_forwardthreshold 0.1 // movement dead zone settings Joy_forwardsensitivity -1.0 // movement sensitivity Joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right) Joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down) Joy_advaxisz 0 // z-axis is treated like a button Joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back) Joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right) Joy_name "L4D Xbox360 Joystick Configuration" Joy_advanced "1" // use advanced joystick options (allows for multiple axes) Code: unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)